A toolbox for the retrodeformation and muscle reconstruction of fossil specimens in Blender

Eva C. Herbst*, Luke E. Meade, Stephan Lautenschlager, Niccolo Fioritti, Torsten M. Scheyer

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

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Abstract

Accurate muscle reconstructions can offer new information on the anatomy of fossil organisms and are also important for biomechanical analysis (multibody dynamics and finite-element analysis (FEA)). For the sake of simplicity, muscles are often modelled as point-to-point strands or frustra (cut-off cones) in biomechanical models. However, there are cases in which it is useful to model the muscle morphology in three dimensions, to better examine the effects of muscle shape and size. This is especially important for fossil analyses, where muscle force is estimated from the reconstructed muscle morphology (rather than based on data collected in vivo). The two main aims of this paper are as follows. First, we created a new interactive tool in the free open access software Blender to enable interactive three-dimensional modelling of muscles. This approach can be applied to both palaeontological and human biomechanics research to generate muscle force magnitudes and lines of action for FEA. Second, we provide a guide on how to use existing Blender tools to reconstruct distorted or incomplete specimens. This guide is aimed at palaeontologists but can also be used by anatomists working with damaged specimens or to test functional implication of hypothetical morphologies.
Original languageEnglish
Article number220519
Number of pages18
JournalRoyal Society Open Science
Volume9
Issue number8
Early online date24 Aug 2022
DOIs
Publication statusPublished - Aug 2022

Keywords

  • Organismal and evolutionary biology
  • Research articles
  • blender
  • reconstruction
  • retrodeformation
  • modelling
  • fossils
  • muscles

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