Abstract
This paper engages with the digital mediation of political opinion in simulation gaming, recent critique of cultural geography's aptitude for research into digital media, and the digital mediation of cultural and political opinion. Drawing attention to literatures within carceral geography and cybergeography, and presenting an empirical case study of the simulation computer game Prison Architect, it suggests that rather than being necessarily ephemeral, fleeting and transient, digital cultural production can also be carefully created, curated and manipulated in ways which involve both deep reflection on, and profound shaping of, political attitudes.
Original language | English |
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Pages (from-to) | 448-466 |
Journal | Environment and Planning A |
Volume | 49 |
Issue number | 2 |
Early online date | 21 Oct 2016 |
DOIs | |
Publication status | Published - Feb 2017 |
Keywords
- carceral geography
- cultural geography
- cybergeography
- simulation games
- prison conditions
- punitive attitude
- digital media