Abstract
Reinforcement learning (RL) is emerging as an approach to understand intelligence in both humans and machines. However, if RL is to have a meaningful impact in human-computer interaction, it is critical that these two threads are integrated. This is required for genuinely interactive RL-based systems which take into account user capacities and preferences. This workshop will build a community and form a research agenda for investigating RL in HCI.
Original language | English |
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Title of host publication | CHI EA '21 |
Subtitle of host publication | Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems |
Editors | Yoshifumi Kitamura, Aaron Quigley, Katherine Isbister, Takeo Igarashi |
Place of Publication | New York |
Publisher | Association for Computing Machinery (ACM) |
Pages | 1-3 |
Number of pages | 3 |
ISBN (Electronic) | 9781450380959 |
DOIs | |
Publication status | Published - 8 May 2021 |
Event | CHI '21: CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths - Virtual, Virtual, Online, Japan Duration: 8 May 2021 → 13 May 2021 https://chi2021.acm.org/ |
Publication series
Name | CHI: Conference on Human Factors in Computing Systems |
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Conference
Conference | CHI '21: CHI Conference on Human Factors in Computing Systems |
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Abbreviated title | CHI 2021 |
Country/Territory | Japan |
City | Virtual, Online |
Period | 8/05/21 → 13/05/21 |
Internet address |
Bibliographical note
Publisher Copyright:© 2021 Owner/Author.
Keywords
- applications
- cognitive models
- interative Artificial Intelligence
- MDP
- model-based/model free
- POMDP
- reinforcement learning
ASJC Scopus subject areas
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design
- Software