(Not) In the Game: History, Paratexts, and Games

Regina Seiwald (Editor), Ed Vollans (Editor)

    Research output: Book/ReportBook

    Abstract

    How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.
    Original languageEnglish
    Place of PublicationOldenbourg
    PublisherDe Gruyter Oldenbourg
    Number of pages224
    ISBN (Electronic)9783110732924
    ISBN (Print)9783110737691
    DOIs
    Publication statusPublished - 21 Aug 2023

    Publication series

    NameVideo Games and the Humanities
    PublisherDe Gruyter Oldenbourg
    Volume13
    ISSN (Print)2700-0400
    ISSN (Electronic)2700-0419

    Keywords

    • paratext
    • reception
    • Video games
    • history

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