Game on! The role of human factors in serious gaming for defence medicine and other real-time training applications

R. J. Stone*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

"Serious gaming" has been described as a global revolution in interactive 3D (i3D) technology that promises to develop intuitive, affordable, accessible and familiar training environments for a wide range of educational and training applications, from medicine and healthcare to defence training for urban operations. The quality, performance and affordability of today's "first person shooter" games were unimaginable to the "veterans" of the real-time simulation and virtual reality (VR) communities in the 1980's and early 1990's. Yet the primary ambition of those veterans - to achieve immersive experiences in lifelike environments populated with "avatars" representing real human participants from across the world - is closer today than ever before. However, as was the case for the VR "era", failing to recognise the importance of key human factors issues in serious gaming leads to the delivery of synthetic training packages that contain inappropriate content delivered via unusable interactive technologies. This paper reviews the background to the rise of the serious gaming community, addressing the supporting evidence for the exploitation of gaming technologies in defence part-task training and the human factors issues that must be given due consideration early in the design process.

Original languageEnglish
Title of host publicationIEE and MOD HFI DTC Symposium on People and Systems - Who are we Designing for
Pages119-126
Number of pages8
Edition11078
DOIs
Publication statusPublished - 2005
EventIEE and MOD HFI DTC Symposium on People and Systems - Who are we Designing for - London, United Kingdom
Duration: 16 Nov 200517 Nov 2005

Publication series

NameIET Seminar Digest
Number11078
Volume2005

Conference

ConferenceIEE and MOD HFI DTC Symposium on People and Systems - Who are we Designing for
Country/TerritoryUnited Kingdom
CityLondon
Period16/11/0517/11/05

Keywords

  • Human factors
  • Serious games
  • Simulation

ASJC Scopus subject areas

  • Electrical and Electronic Engineering

Fingerprint

Dive into the research topics of 'Game on! The role of human factors in serious gaming for defence medicine and other real-time training applications'. Together they form a unique fingerprint.

Cite this