TY - GEN
T1 - Exploring Measures for Engagement in a Collaborative Game Using a Robot Play-Mediator
AU - Azizi, Negin
AU - Fan, Kevin
AU - Jouaiti, Melanie
AU - Dautenhahn, Kerstin
N1 - Originally presented 31 Aug 2023 at 32nd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)
PY - 2023/11/13
Y1 - 2023/11/13
N2 - Play is valuable in making therapy more enjoyable, and has been studied intensively in human-robot interaction. However, the use of robots as play-mediators in multiplayer games, and the study of the dynamics of players have barely been explored. In this work, pairs of participants played with the MyJay robot in a game with two collaborative conditions (Shared and Fusion). In the Shared condition, participants shared the tasks and in the Fusion condition, participants had to synchronize their commands for the robot. In previous work, we analyzed the video recordings and questionnaires and observed that participants perceived the Fusion condition as more challenging, and requiring more coordination, while the Shared condition was perceived as more enjoyable. This paper will report on new analyses based on physiological and joystick data. The results revealed different patterns of heart rate and usage of the joysticks in the two conditions, while no link between physiological data and enjoyment was found.
AB - Play is valuable in making therapy more enjoyable, and has been studied intensively in human-robot interaction. However, the use of robots as play-mediators in multiplayer games, and the study of the dynamics of players have barely been explored. In this work, pairs of participants played with the MyJay robot in a game with two collaborative conditions (Shared and Fusion). In the Shared condition, participants shared the tasks and in the Fusion condition, participants had to synchronize their commands for the robot. In previous work, we analyzed the video recordings and questionnaires and observed that participants perceived the Fusion condition as more challenging, and requiring more coordination, while the Shared condition was perceived as more enjoyable. This paper will report on new analyses based on physiological and joystick data. The results revealed different patterns of heart rate and usage of the joysticks in the two conditions, while no link between physiological data and enjoyment was found.
KW - Heart rate
KW - Robot kinematics
KW - Collaboration
KW - Medical treatment
KW - Human-robot interaction
KW - Games
KW - Physiology
U2 - 10.1109/RO-MAN57019.2023.10309369
DO - 10.1109/RO-MAN57019.2023.10309369
M3 - Conference contribution
SN - 9798350336719
T3 - IEEE International Workshop on Robot and Human Communication (ROMAN)
SP - 483
EP - 490
BT - 2023 32nd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)
PB - IEEE
T2 - 2023 32nd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)
Y2 - 28 August 2023 through 31 August 2023
ER -