Escape the Classroom: A game to improve learning and student engagement

Research output: Chapter in Book/Report/Conference proceedingConference contribution


This case study investigates how an interactive escape room game improves students’ engagement and learning in a first-year quantitative module. The game was implemented as a formative assessment and alternative type of revision. The findings of this study support that the game enhanced students’ engagement and learning, as well as their performance in the module, their teamwork and communication skills.
Original languageEnglish
Title of host publicationLTSE 2023 Conference Proceedings
PublisherChartered Association of Business Schools
Publication statusAccepted/In press - 22 May 2023
EventChartered Association of Business Schools: Learning, Teaching and Student Experience - ICC Wales, Newport, United Kingdom
Duration: 22 May 202323 May 2023


ConferenceChartered Association of Business Schools
Abbreviated titleLTSE 2023
Country/TerritoryUnited Kingdom
Internet address

Bibliographical note

Not yet published as of 10/05/2024.


Dive into the research topics of 'Escape the Classroom: A game to improve learning and student engagement'. Together they form a unique fingerprint.

Cite this