Abstract
This paper considers the adult consumption of videogames as a form of escape from routine and often unsatisfactory aspects of consumers' everyday lives. Drawing from a phenomenological study of 24 adult players, I illustrate aspects of escapism through play, specifically: Nostalgia; 'everyday' daydreams; media-derived fantasies, and; virtual tourism. I consider these themes in light of the sociology of consumption and of play to highlight adult videogame consumption as a significant trajectory of experiential economies where the market provides commodities that allow for the actualisation of the imagination.
Original language | English |
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Pages (from-to) | 378-383 |
Number of pages | 6 |
Journal | Advances in Consumer Research |
Volume | 36 |
Publication status | Published - 2009 |
ASJC Scopus subject areas
- Applied Psychology
- Economics and Econometrics
- Marketing