Zephyr: Exploring Digital Behaviour Change Interventions to Treat Hoarding
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
Authors
Colleges, School and Institutes
Abstract
Hoarding disorder is a complex condition that hasattracted little research attention, despite adversely affecting 2-5% of the population. We review the
options and difficulties in the treatment of hoarding disorder using technology. We present a novel intervention design, delivered on tablets, that combines
a Cognitive Bias Modification game with goal tracking functionality. We outline two experiments in progress: a lab study to measure the impact of our game on a
non-hoarding population, and a probe study to determine the suitability of the intervention for participants with hoarding disorder.
options and difficulties in the treatment of hoarding disorder using technology. We present a novel intervention design, delivered on tablets, that combines
a Cognitive Bias Modification game with goal tracking functionality. We outline two experiments in progress: a lab study to measure the impact of our game on a
non-hoarding population, and a probe study to determine the suitability of the intervention for participants with hoarding disorder.
Details
Original language | English |
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Title of host publication | MobileHCI'16 |
Publication status | Published - 6 Sep 2016 |
Event | MobileHCI 2016: Exploring Digital Behaviour Change Interventions to Treat Hoarding - Florence, Italy Duration: 6 Sep 2016 → 9 Sep 2016 |
Conference
Conference | MobileHCI 2016 |
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Country | Italy |
City | Florence |
Period | 6/09/16 → 9/09/16 |
Keywords
- Nonconscious behaviour change using technology , hoarding , cognitive bias modification , goal setting