Young people learning about health: the role of apps and wearable devices

Victoria Goodyear, Kathleen Armour, Hannah Wood

Research output: Contribution to journalArticlepeer-review

10 Citations (Scopus)
242 Downloads (Pure)

Abstract

Young people’s engagement with digital health technologies is dominated by risk narratives. Yet, there are very limited understandings, from the perspectives of young people, about the health-related issues and opportunities generated by digital health technologies. This article presents new evidence on the types of health-related apps and devices young people find, select and use, and the reasons for their choices. Data were generated from a participatory mixed method design with 245 young people (age 13-18). The data were analysed using a content-led pedagogical framework. The data illustrate, vividly, young people’s agency in digital health contexts and the complexity and fluidity of young people’s decision-making. Schools, PE lessons and sport, as well as family members and peers, were powerful influencers on young people’s digital health-related knowledge and behaviours. It is argued that better understanding young people’s agency in digital health contexts offers important insights into developing effective health-related pedagogies.
Original languageEnglish
JournalLearning, Media and Technology
Early online date7 Nov 2018
DOIs
Publication statusE-pub ahead of print - 7 Nov 2018

Bibliographical note

Victoria A. Goodyear, Kathleen M. Armour & Hannah Wood (2018): Young
people learning about health: the role of apps and wearable devices, Learning, Media and Technology, DOI: 10.1080/17439884.2019.1539011

Keywords

  • pedagogy
  • physical activity
  • diet
  • body image
  • adolescents

Fingerprint

Dive into the research topics of 'Young people learning about health: the role of apps and wearable devices'. Together they form a unique fingerprint.

Cite this