Use of Animation Software in Simulation of On-Body Communications Channels at 2.45 GHz

Research output: Contribution to journalArticle


Colleges, School and Institutes


As wearable electronic devices become increasingly popular, there is a growing interest in the design of body area networks ( BAN). The propagation characteristics of such channels are of interest to assist in proper design of BAN systems. It has been shown that body movement is a primary factor in channel fading and hence channel modelling must include the effect of movement. In this letter, results are presented for a walking phantom created using animation software. Simulations of a walking avatar for three different channels at a frequency of 2.45 GHz are shown and compared to measurements made on a human body in an anechoic chamber. It is shown that such a phantom can give good prediction of mean and standard deviation of the propagation channel of a walking subject.


Original languageEnglish
Pages (from-to)321-324
Number of pages4
JournalIEEE Antennas and Wireless Propagation Letters
Publication statusPublished - 1 Jan 2008


  • wireless body area network (WBANs), Simulation of communications channels