Use of Animation Software in Simulation of On-Body Communications Channels at 2.45 GHz
Research output: Contribution to journal › Article
Colleges, School and Institutes
As wearable electronic devices become increasingly popular, there is a growing interest in the design of body area networks ( BAN). The propagation characteristics of such channels are of interest to assist in proper design of BAN systems. It has been shown that body movement is a primary factor in channel fading and hence channel modelling must include the effect of movement. In this letter, results are presented for a walking phantom created using animation software. Simulations of a walking avatar for three different channels at a frequency of 2.45 GHz are shown and compared to measurements made on a human body in an anechoic chamber. It is shown that such a phantom can give good prediction of mean and standard deviation of the propagation channel of a walking subject.
|Number of pages||4|
|Journal||IEEE Antennas and Wireless Propagation Letters|
|Publication status||Published - 1 Jan 2008|
- wireless body area network (WBANs), Simulation of communications channels