The virtual prison as a digital cultural object: digital mediation of political opinion in simulation gaming

Dominique Moran, Lucy Etchegoyen

Research output: Contribution to journalArticlepeer-review

2 Citations (Scopus)
327 Downloads (Pure)

Abstract

This paper engages with the digital mediation of political opinion in simulation gaming, recent critique of cultural geography's aptitude for research into digital media, and the digital mediation of cultural and political opinion. Drawing attention to literatures within carceral geography and cybergeography, and presenting an empirical case study of the simulation computer game Prison Architect, it suggests that rather than being necessarily ephemeral, fleeting and transient, digital cultural production can also be carefully created, curated and manipulated in ways which involve both deep reflection on, and profound shaping of, political attitudes.
Original languageEnglish
Pages (from-to)448-466
JournalEnvironment and Planning A
Volume49
Issue number2
Early online date21 Oct 2016
DOIs
Publication statusPublished - Feb 2017

Keywords

  • carceral geography
  • cultural geography
  • cybergeography
  • simulation games
  • prison conditions
  • punitive attitude
  • digital media

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