Taxonomy of interactive computer-based visualisation systems and content for the mining industry - Part 2

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Taxonomy of interactive computer-based visualisation systems and content for the mining industry - Part 2. / Stothard, P.; Squelch, A.; Stone, R.; Van Wyk, E.; Kizil, M.; Schofield, D.; Fowle, K.

In: Transactions of the Institutions of Mining and Metallurgy, Section A: Mining Technology, Vol. 124, No. 2, 01.06.2015, p. 83-96.

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@article{3e950112b8b043fda458db89ad5a0c46,
title = "Taxonomy of interactive computer-based visualisation systems and content for the mining industry - Part 2",
abstract = "This is the second paper of a series authored by a collaboration of international researchers. It develops taxonomy for computer-based virtual reality simulators of relevance to the mining industry. A summary is presented of simulator types implemented in the industry, and continuums are used to explain concepts and issues that affect simulator development and integration. The paper classifies simulators and demonstrates that there are potentially many simulator formats still to be realised and implemented by the mining industry. Simulator issues that are often overlooked such as human factors, cognitive load and development costs and their impact on the development of sustainable simulator technologies are considered in some detail. Barriers to development and integration are mentioned, and the need for industry to engage with university-level research and develop a uniform and integrated approach are discussed. Finally, a brief case study is presented and conclusions are drawn about the current status and sustainability of simulator development in the mining industry.",
keywords = "Mine planning, Mining information modelling, Simulation, Sustainability, Virtual environments, Virtual reality",
author = "P. Stothard and A. Squelch and R. Stone and {Van Wyk}, E. and M. Kizil and D. Schofield and K. Fowle",
year = "2015",
month = jun,
day = "1",
doi = "10.1179/1743286315Y.0000000006",
language = "English",
volume = "124",
pages = "83--96",
journal = "Transactions of the Institution of Mining and Metallurgy, Section A: Mining Technology",
issn = "1474-9009",
publisher = "Maney Publishing",
number = "2",

}

RIS

TY - JOUR

T1 - Taxonomy of interactive computer-based visualisation systems and content for the mining industry - Part 2

AU - Stothard, P.

AU - Squelch, A.

AU - Stone, R.

AU - Van Wyk, E.

AU - Kizil, M.

AU - Schofield, D.

AU - Fowle, K.

PY - 2015/6/1

Y1 - 2015/6/1

N2 - This is the second paper of a series authored by a collaboration of international researchers. It develops taxonomy for computer-based virtual reality simulators of relevance to the mining industry. A summary is presented of simulator types implemented in the industry, and continuums are used to explain concepts and issues that affect simulator development and integration. The paper classifies simulators and demonstrates that there are potentially many simulator formats still to be realised and implemented by the mining industry. Simulator issues that are often overlooked such as human factors, cognitive load and development costs and their impact on the development of sustainable simulator technologies are considered in some detail. Barriers to development and integration are mentioned, and the need for industry to engage with university-level research and develop a uniform and integrated approach are discussed. Finally, a brief case study is presented and conclusions are drawn about the current status and sustainability of simulator development in the mining industry.

AB - This is the second paper of a series authored by a collaboration of international researchers. It develops taxonomy for computer-based virtual reality simulators of relevance to the mining industry. A summary is presented of simulator types implemented in the industry, and continuums are used to explain concepts and issues that affect simulator development and integration. The paper classifies simulators and demonstrates that there are potentially many simulator formats still to be realised and implemented by the mining industry. Simulator issues that are often overlooked such as human factors, cognitive load and development costs and their impact on the development of sustainable simulator technologies are considered in some detail. Barriers to development and integration are mentioned, and the need for industry to engage with university-level research and develop a uniform and integrated approach are discussed. Finally, a brief case study is presented and conclusions are drawn about the current status and sustainability of simulator development in the mining industry.

KW - Mine planning

KW - Mining information modelling

KW - Simulation

KW - Sustainability

KW - Virtual environments

KW - Virtual reality

UR - http://www.scopus.com/inward/record.url?scp=84938923479&partnerID=8YFLogxK

U2 - 10.1179/1743286315Y.0000000006

DO - 10.1179/1743286315Y.0000000006

M3 - Review article

AN - SCOPUS:84938923479

VL - 124

SP - 83

EP - 96

JO - Transactions of the Institution of Mining and Metallurgy, Section A: Mining Technology

JF - Transactions of the Institution of Mining and Metallurgy, Section A: Mining Technology

SN - 1474-9009

IS - 2

ER -