Taxonomy of interactive computer-based visualisation systems and content for the mining industry - Part 2

Research output: Contribution to journalReview article

Authors

  • P. Stothard
  • A. Squelch
  • E. Van Wyk
  • M. Kizil
  • D. Schofield
  • K. Fowle

Colleges, School and Institutes

External organisations

  • Curtin University
  • Curtin University
  • Human Interface Technologies Team
  • Tshwane University of Technology
  • University of Queensland
  • State University of New York at Oswego
  • ARK

Abstract

This is the second paper of a series authored by a collaboration of international researchers. It develops taxonomy for computer-based virtual reality simulators of relevance to the mining industry. A summary is presented of simulator types implemented in the industry, and continuums are used to explain concepts and issues that affect simulator development and integration. The paper classifies simulators and demonstrates that there are potentially many simulator formats still to be realised and implemented by the mining industry. Simulator issues that are often overlooked such as human factors, cognitive load and development costs and their impact on the development of sustainable simulator technologies are considered in some detail. Barriers to development and integration are mentioned, and the need for industry to engage with university-level research and develop a uniform and integrated approach are discussed. Finally, a brief case study is presented and conclusions are drawn about the current status and sustainability of simulator development in the mining industry.

Details

Original languageEnglish
Pages (from-to)83-96
Number of pages14
JournalTransactions of the Institutions of Mining and Metallurgy, Section A: Mining Technology
Volume124
Issue number2
Publication statusPublished - 1 Jun 2015

Keywords

  • Mine planning, Mining information modelling, Simulation, Sustainability, Virtual environments, Virtual reality