Reduced attentional capture in action video game players

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Reduced attentional capture in action video game players. / Chisholm, Joseph D.; Hickey, Clayton; Theeuwes, Jan; Kingstone, Alan.

In: Attention, Perception, and Psychophysics, Vol. 72, No. 3, 01.04.2010, p. 667-671.

Research output: Contribution to journalArticlepeer-review

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Chisholm, Joseph D. ; Hickey, Clayton ; Theeuwes, Jan ; Kingstone, Alan. / Reduced attentional capture in action video game players. In: Attention, Perception, and Psychophysics. 2010 ; Vol. 72, No. 3. pp. 667-671.

Bibtex

@article{5decbbbcc2d94f4298767439afd3e431,
title = "Reduced attentional capture in action video game players",
abstract = "Recent studies indicate that playing action video games improves performance on a number of attention-based tasks. However, it remains unclear whether action video game experience primarily affects endogenous or exogenous forms of spatial orienting. To examine this issue, action video game players and non-action video game players performed an attentional capture task. The results show that action video game players responded quicker than non-action video game players, both when a target appeared in isolation and when a salient, task-irrelevant distractor was present in the display. Action video game players additionally showed a smaller capture effect than did non-action video game players. When coupled with the findings of previous studies, the collective evidence indicates that extensive experience with action video games may enhance players' top-down attentional control, which, in turn, can modulate the negative effects of bottom-up attentional capture.",
author = "Chisholm, {Joseph D.} and Clayton Hickey and Jan Theeuwes and Alan Kingstone",
year = "2010",
month = apr,
day = "1",
doi = "10.3758/APP.72.3.667",
language = "English",
volume = "72",
pages = "667--671",
journal = "Attention, perception & psychophysics",
issn = "1943-3921",
publisher = "Springer",
number = "3",

}

RIS

TY - JOUR

T1 - Reduced attentional capture in action video game players

AU - Chisholm, Joseph D.

AU - Hickey, Clayton

AU - Theeuwes, Jan

AU - Kingstone, Alan

PY - 2010/4/1

Y1 - 2010/4/1

N2 - Recent studies indicate that playing action video games improves performance on a number of attention-based tasks. However, it remains unclear whether action video game experience primarily affects endogenous or exogenous forms of spatial orienting. To examine this issue, action video game players and non-action video game players performed an attentional capture task. The results show that action video game players responded quicker than non-action video game players, both when a target appeared in isolation and when a salient, task-irrelevant distractor was present in the display. Action video game players additionally showed a smaller capture effect than did non-action video game players. When coupled with the findings of previous studies, the collective evidence indicates that extensive experience with action video games may enhance players' top-down attentional control, which, in turn, can modulate the negative effects of bottom-up attentional capture.

AB - Recent studies indicate that playing action video games improves performance on a number of attention-based tasks. However, it remains unclear whether action video game experience primarily affects endogenous or exogenous forms of spatial orienting. To examine this issue, action video game players and non-action video game players performed an attentional capture task. The results show that action video game players responded quicker than non-action video game players, both when a target appeared in isolation and when a salient, task-irrelevant distractor was present in the display. Action video game players additionally showed a smaller capture effect than did non-action video game players. When coupled with the findings of previous studies, the collective evidence indicates that extensive experience with action video games may enhance players' top-down attentional control, which, in turn, can modulate the negative effects of bottom-up attentional capture.

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U2 - 10.3758/APP.72.3.667

DO - 10.3758/APP.72.3.667

M3 - Article

C2 - 20348573

AN - SCOPUS:77955286213

VL - 72

SP - 667

EP - 671

JO - Attention, perception & psychophysics

JF - Attention, perception & psychophysics

SN - 1943-3921

IS - 3

ER -