History Out of Time: Fallout's Ironic America

Research output: Chapter in Book/Report/Conference proceedingChapter

Standard

History Out of Time : Fallout's Ironic America. / Cutterham, Tom.

Playing With the Past: Digital Games and the Simulation of History. ed. / Matthew Kapell; Andrew Elliott. London : Bloomsbury Academic, 2013. p. 312-326.

Research output: Chapter in Book/Report/Conference proceedingChapter

Harvard

Cutterham, T 2013, History Out of Time: Fallout's Ironic America. in M Kapell & A Elliott (eds), Playing With the Past: Digital Games and the Simulation of History. Bloomsbury Academic, London, pp. 312-326.

APA

Cutterham, T. (2013). History Out of Time: Fallout's Ironic America. In M. Kapell, & A. Elliott (Eds.), Playing With the Past: Digital Games and the Simulation of History (pp. 312-326). Bloomsbury Academic.

Vancouver

Cutterham T. History Out of Time: Fallout's Ironic America. In Kapell M, Elliott A, editors, Playing With the Past: Digital Games and the Simulation of History. London: Bloomsbury Academic. 2013. p. 312-326

Author

Cutterham, Tom. / History Out of Time : Fallout's Ironic America. Playing With the Past: Digital Games and the Simulation of History. editor / Matthew Kapell ; Andrew Elliott. London : Bloomsbury Academic, 2013. pp. 312-326

Bibtex

@inbook{f5ef9c2eec13496d814f83b6c88d6e7d,
title = "History Out of Time: Fallout's Ironic America",
abstract = "This chapter interrogates the use of historical themes in the 2008 videogame Fallout 3, arguing that it presents an ironic reinterpretation of American values such as rugged individualism and personal liberty.",
author = "Tom Cutterham",
year = "2013",
month = dec,
day = "19",
language = "English",
isbn = "9781623567286",
pages = "312--326",
editor = "Matthew Kapell and Andrew Elliott",
booktitle = "Playing With the Past",
publisher = "Bloomsbury Academic",

}

RIS

TY - CHAP

T1 - History Out of Time

T2 - Fallout's Ironic America

AU - Cutterham, Tom

PY - 2013/12/19

Y1 - 2013/12/19

N2 - This chapter interrogates the use of historical themes in the 2008 videogame Fallout 3, arguing that it presents an ironic reinterpretation of American values such as rugged individualism and personal liberty.

AB - This chapter interrogates the use of historical themes in the 2008 videogame Fallout 3, arguing that it presents an ironic reinterpretation of American values such as rugged individualism and personal liberty.

M3 - Chapter

SN - 9781623567286

SP - 312

EP - 326

BT - Playing With the Past

A2 - Kapell, Matthew

A2 - Elliott, Andrew

PB - Bloomsbury Academic

CY - London

ER -