Developing a task switching training game for children with a rare genetic syndrome linked to intellectual disability

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Developing a task switching training game for children with a rare genetic syndrome linked to intellectual disability. / Robb, Nigel; Waller, Annalu; Woodcock, Kate.

In: Simulation and Gaming, Vol. 50, No. 2, 06.03.2019, p. 160-179.

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@article{426bb012d1c34ef58e39f3cb82fe0e52,
title = "Developing a task switching training game for children with a rare genetic syndrome linked to intellectual disability",
abstract = "Background. The ability to rapidly switch between tasks is important in a variety of contexts. Training in task switching may be particularly valuable for children with intellectual disability (ID), specifically ID linked to genetic syndromes such as Prader-Willi syndrome (PWS). We have developed a cognitive training game for children with PWS and performed a pilot evaluation of the programme to inform future game development. Here, we describe and critically reflect on the development and pilot evaluation process.Methods. Several novel aspects of our approach are highlighted in this paper, including the involvement (in various roles) of children with a rare genetic syndrome (PWS) in the development and evaluation of the software (participatory design) and the development of a matched control, or placebo version of the game for use in the pilot evaluation.Results. Children with PWS were capable of contributing to the design and development of a cognitive training game in various roles. In the subsequent pilot evaluation, playing the active version of the game was associated with greater improvement in task switching performance than playing the matched control (placebo) version of the game. However, attrition was an issue during both the design phase and the pilot evaluation.Conclusions. The lessons learned from our work have relevance in a wide range of contexts, such as the development of future cognitive training games; the evaluation of serious games in general; and the involvement of end-users with cognitive disabilities and/or rare syndromes in the design and development of software.",
keywords = "game design, intellectual disabilities, task switching, executive function, participatory design, cognitive training",
author = "Nigel Robb and Annalu Waller and Kate Woodcock",
year = "2019",
month = mar,
day = "6",
doi = "10.1177/1046878119834319",
language = "English",
volume = "50",
pages = "160--179",
journal = "Simulation and Gaming",
issn = "1046-8781",
publisher = "SAGE Publications",
number = "2",

}

RIS

TY - JOUR

T1 - Developing a task switching training game for children with a rare genetic syndrome linked to intellectual disability

AU - Robb, Nigel

AU - Waller, Annalu

AU - Woodcock, Kate

PY - 2019/3/6

Y1 - 2019/3/6

N2 - Background. The ability to rapidly switch between tasks is important in a variety of contexts. Training in task switching may be particularly valuable for children with intellectual disability (ID), specifically ID linked to genetic syndromes such as Prader-Willi syndrome (PWS). We have developed a cognitive training game for children with PWS and performed a pilot evaluation of the programme to inform future game development. Here, we describe and critically reflect on the development and pilot evaluation process.Methods. Several novel aspects of our approach are highlighted in this paper, including the involvement (in various roles) of children with a rare genetic syndrome (PWS) in the development and evaluation of the software (participatory design) and the development of a matched control, or placebo version of the game for use in the pilot evaluation.Results. Children with PWS were capable of contributing to the design and development of a cognitive training game in various roles. In the subsequent pilot evaluation, playing the active version of the game was associated with greater improvement in task switching performance than playing the matched control (placebo) version of the game. However, attrition was an issue during both the design phase and the pilot evaluation.Conclusions. The lessons learned from our work have relevance in a wide range of contexts, such as the development of future cognitive training games; the evaluation of serious games in general; and the involvement of end-users with cognitive disabilities and/or rare syndromes in the design and development of software.

AB - Background. The ability to rapidly switch between tasks is important in a variety of contexts. Training in task switching may be particularly valuable for children with intellectual disability (ID), specifically ID linked to genetic syndromes such as Prader-Willi syndrome (PWS). We have developed a cognitive training game for children with PWS and performed a pilot evaluation of the programme to inform future game development. Here, we describe and critically reflect on the development and pilot evaluation process.Methods. Several novel aspects of our approach are highlighted in this paper, including the involvement (in various roles) of children with a rare genetic syndrome (PWS) in the development and evaluation of the software (participatory design) and the development of a matched control, or placebo version of the game for use in the pilot evaluation.Results. Children with PWS were capable of contributing to the design and development of a cognitive training game in various roles. In the subsequent pilot evaluation, playing the active version of the game was associated with greater improvement in task switching performance than playing the matched control (placebo) version of the game. However, attrition was an issue during both the design phase and the pilot evaluation.Conclusions. The lessons learned from our work have relevance in a wide range of contexts, such as the development of future cognitive training games; the evaluation of serious games in general; and the involvement of end-users with cognitive disabilities and/or rare syndromes in the design and development of software.

KW - game design

KW - intellectual disabilities

KW - task switching

KW - executive function

KW - participatory design

KW - cognitive training

U2 - 10.1177/1046878119834319

DO - 10.1177/1046878119834319

M3 - Article

VL - 50

SP - 160

EP - 179

JO - Simulation and Gaming

JF - Simulation and Gaming

SN - 1046-8781

IS - 2

ER -