A Virtual Reality archaeological framework for the investigation and interpretation of ancient landscapes

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Standard

A Virtual Reality archaeological framework for the investigation and interpretation of ancient landscapes. / Ch'ng, Eugene; Stone, Robert J.; Arvanitis, Theodores N.

Proceedings of the IASTED International Conference on Internet and Multimedia Systems and Applications, EuroIMSA 2005. ed. / M.H. Hamza. 2005. p. 527-532 462-144.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Harvard

Ch'ng, E, Stone, RJ & Arvanitis, TN 2005, A Virtual Reality archaeological framework for the investigation and interpretation of ancient landscapes. in MH Hamza (ed.), Proceedings of the IASTED International Conference on Internet and Multimedia Systems and Applications, EuroIMSA 2005., 462-144, pp. 527-532, IASTED International Conference on Internet and Multimedia Systems and Applications, EuroIMSA 2005, Grindelwald, Switzerland, 21/02/05.

APA

Ch'ng, E., Stone, R. J., & Arvanitis, T. N. (2005). A Virtual Reality archaeological framework for the investigation and interpretation of ancient landscapes. In M. H. Hamza (Ed.), Proceedings of the IASTED International Conference on Internet and Multimedia Systems and Applications, EuroIMSA 2005 (pp. 527-532). [462-144]

Vancouver

Ch'ng E, Stone RJ, Arvanitis TN. A Virtual Reality archaeological framework for the investigation and interpretation of ancient landscapes. In Hamza MH, editor, Proceedings of the IASTED International Conference on Internet and Multimedia Systems and Applications, EuroIMSA 2005. 2005. p. 527-532. 462-144

Author

Ch'ng, Eugene ; Stone, Robert J. ; Arvanitis, Theodores N. / A Virtual Reality archaeological framework for the investigation and interpretation of ancient landscapes. Proceedings of the IASTED International Conference on Internet and Multimedia Systems and Applications, EuroIMSA 2005. editor / M.H. Hamza. 2005. pp. 527-532

Bibtex

@inproceedings{66e35021ecdf466dbd7972677b471176,
title = "A Virtual Reality archaeological framework for the investigation and interpretation of ancient landscapes",
abstract = "Virtual Reality is gaining momentum and widespread popularity in the field of archaeology in order to support research, education, preservation and reconstruction of sites and objects of cultural, heritage and religious significance. The recent emergence of the Virtual Heritage Network has also promoted the use of VR and associated multimedia technologies in the field of natural and cultural heritage. In view of this, a framework is being constructed to assist archaeologists in the visualization, simulation and exploration of ancient landscapes that are otherwise inaccessible. This paper presents the early results of a 3D reconstruction of a true Mesolithic landscape in the years 10,000 - 7,000 B.P., based on real geo-seismic datasets gathered from the North Sea, structured according to a new, proposed framework for visualization and simulation in cultural heritage.",
keywords = "3d Reconstruction, Archaeological Framework, Artificial Life, Interactive 3d Environment, Virtual Reality",
author = "Eugene Ch'ng and Stone, {Robert J.} and Arvanitis, {Theodores N.}",
year = "2005",
month = "12",
day = "1",
language = "English",
isbn = "0889864861",
pages = "527--532",
editor = "M.H. Hamza",
booktitle = "Proceedings of the IASTED International Conference on Internet and Multimedia Systems and Applications, EuroIMSA 2005",

}

RIS

TY - GEN

T1 - A Virtual Reality archaeological framework for the investigation and interpretation of ancient landscapes

AU - Ch'ng, Eugene

AU - Stone, Robert J.

AU - Arvanitis, Theodores N.

PY - 2005/12/1

Y1 - 2005/12/1

N2 - Virtual Reality is gaining momentum and widespread popularity in the field of archaeology in order to support research, education, preservation and reconstruction of sites and objects of cultural, heritage and religious significance. The recent emergence of the Virtual Heritage Network has also promoted the use of VR and associated multimedia technologies in the field of natural and cultural heritage. In view of this, a framework is being constructed to assist archaeologists in the visualization, simulation and exploration of ancient landscapes that are otherwise inaccessible. This paper presents the early results of a 3D reconstruction of a true Mesolithic landscape in the years 10,000 - 7,000 B.P., based on real geo-seismic datasets gathered from the North Sea, structured according to a new, proposed framework for visualization and simulation in cultural heritage.

AB - Virtual Reality is gaining momentum and widespread popularity in the field of archaeology in order to support research, education, preservation and reconstruction of sites and objects of cultural, heritage and religious significance. The recent emergence of the Virtual Heritage Network has also promoted the use of VR and associated multimedia technologies in the field of natural and cultural heritage. In view of this, a framework is being constructed to assist archaeologists in the visualization, simulation and exploration of ancient landscapes that are otherwise inaccessible. This paper presents the early results of a 3D reconstruction of a true Mesolithic landscape in the years 10,000 - 7,000 B.P., based on real geo-seismic datasets gathered from the North Sea, structured according to a new, proposed framework for visualization and simulation in cultural heritage.

KW - 3d Reconstruction

KW - Archaeological Framework

KW - Artificial Life

KW - Interactive 3d Environment

KW - Virtual Reality

UR - http://www.scopus.com/inward/record.url?scp=29844452168&partnerID=8YFLogxK

M3 - Conference contribution

SN - 0889864861

SP - 527

EP - 532

BT - Proceedings of the IASTED International Conference on Internet and Multimedia Systems and Applications, EuroIMSA 2005

A2 - Hamza, M.H.

ER -