A Virtual Reality archaeological framework for the investigation and interpretation of ancient landscapes

Eugene Ch'ng*, Robert J. Stone, Theodores N. Arvanitis

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

7 Citations (Scopus)

Abstract

Virtual Reality is gaining momentum and widespread popularity in the field of archaeology in order to support research, education, preservation and reconstruction of sites and objects of cultural, heritage and religious significance. The recent emergence of the Virtual Heritage Network has also promoted the use of VR and associated multimedia technologies in the field of natural and cultural heritage. In view of this, a framework is being constructed to assist archaeologists in the visualization, simulation and exploration of ancient landscapes that are otherwise inaccessible. This paper presents the early results of a 3D reconstruction of a true Mesolithic landscape in the years 10,000 - 7,000 B.P., based on real geo-seismic datasets gathered from the North Sea, structured according to a new, proposed framework for visualization and simulation in cultural heritage.

Original languageEnglish
Title of host publicationProceedings of the IASTED International Conference on Internet and Multimedia Systems and Applications, EuroIMSA 2005
EditorsM.H. Hamza
Pages527-532
Number of pages6
Publication statusPublished - 1 Dec 2005
EventIASTED International Conference on Internet and Multimedia Systems and Applications, EuroIMSA 2005 - Grindelwald, Switzerland
Duration: 21 Feb 200523 Feb 2005

Conference

ConferenceIASTED International Conference on Internet and Multimedia Systems and Applications, EuroIMSA 2005
Country/TerritorySwitzerland
CityGrindelwald
Period21/02/0523/02/05

Keywords

  • 3d Reconstruction
  • Archaeological Framework
  • Artificial Life
  • Interactive 3d Environment
  • Virtual Reality

ASJC Scopus subject areas

  • General Engineering

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