A model of heritage content in serious and commercial games

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Standard

A model of heritage content in serious and commercial games. / Hanes, Laurence; Stone, Robert.

2017 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017 - Proceedings. Institute of Electrical and Electronics Engineers (IEEE), 2017. p. 137-140 8056583.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Harvard

Hanes, L & Stone, R 2017, A model of heritage content in serious and commercial games. in 2017 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017 - Proceedings., 8056583, Institute of Electrical and Electronics Engineers (IEEE), pp. 137-140, 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017, Athens, Greece, 6/09/17. https://doi.org/10.1109/VS-GAMES.2017.8056583

APA

Hanes, L., & Stone, R. (2017). A model of heritage content in serious and commercial games. In 2017 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017 - Proceedings (pp. 137-140). [8056583] Institute of Electrical and Electronics Engineers (IEEE). https://doi.org/10.1109/VS-GAMES.2017.8056583

Vancouver

Hanes L, Stone R. A model of heritage content in serious and commercial games. In 2017 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017 - Proceedings. Institute of Electrical and Electronics Engineers (IEEE). 2017. p. 137-140. 8056583 https://doi.org/10.1109/VS-GAMES.2017.8056583

Author

Hanes, Laurence ; Stone, Robert. / A model of heritage content in serious and commercial games. 2017 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017 - Proceedings. Institute of Electrical and Electronics Engineers (IEEE), 2017. pp. 137-140

Bibtex

@inproceedings{307c7dd2820c43deb01a2252bc4f3bd4,
title = "A model of heritage content in serious and commercial games",
abstract = "Serious games have received increasing interest for applications in the delivery of virtual heritage experiences, and many examples are well documented in the literature. There are also many examples of commercial (non-serious) games that contain heritage content. Although attempts have been made to classify these games, no models have been presented to define the different types of cultural heritage and historical information that can be presented at a content level, and how the information can be manifested within the game. This paper proposes such a model, and although it focuses on serious games, it will be shown how it can also be applied to commercial games. Explanations of each element of the model are given, along with examples from heritage games. The findings are relevant in helping designers of serious games for heritage to consider how heritage information can be embodied in the videogame medium. Furthermore, the model helps us to uncover learning outcomes in heritage commercial games, where they have not been explicitly defined.",
keywords = "commercial games, heritage, model, serious games",
author = "Laurence Hanes and Robert Stone",
year = "2017",
month = oct,
day = "5",
doi = "10.1109/VS-GAMES.2017.8056583",
language = "English",
pages = "137--140",
booktitle = "2017 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017 - Proceedings",
publisher = "Institute of Electrical and Electronics Engineers (IEEE)",
note = "9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017 ; Conference date: 06-09-2017 Through 08-09-2017",

}

RIS

TY - GEN

T1 - A model of heritage content in serious and commercial games

AU - Hanes, Laurence

AU - Stone, Robert

PY - 2017/10/5

Y1 - 2017/10/5

N2 - Serious games have received increasing interest for applications in the delivery of virtual heritage experiences, and many examples are well documented in the literature. There are also many examples of commercial (non-serious) games that contain heritage content. Although attempts have been made to classify these games, no models have been presented to define the different types of cultural heritage and historical information that can be presented at a content level, and how the information can be manifested within the game. This paper proposes such a model, and although it focuses on serious games, it will be shown how it can also be applied to commercial games. Explanations of each element of the model are given, along with examples from heritage games. The findings are relevant in helping designers of serious games for heritage to consider how heritage information can be embodied in the videogame medium. Furthermore, the model helps us to uncover learning outcomes in heritage commercial games, where they have not been explicitly defined.

AB - Serious games have received increasing interest for applications in the delivery of virtual heritage experiences, and many examples are well documented in the literature. There are also many examples of commercial (non-serious) games that contain heritage content. Although attempts have been made to classify these games, no models have been presented to define the different types of cultural heritage and historical information that can be presented at a content level, and how the information can be manifested within the game. This paper proposes such a model, and although it focuses on serious games, it will be shown how it can also be applied to commercial games. Explanations of each element of the model are given, along with examples from heritage games. The findings are relevant in helping designers of serious games for heritage to consider how heritage information can be embodied in the videogame medium. Furthermore, the model helps us to uncover learning outcomes in heritage commercial games, where they have not been explicitly defined.

KW - commercial games

KW - heritage

KW - model

KW - serious games

UR - http://www.scopus.com/inward/record.url?scp=85034626905&partnerID=8YFLogxK

U2 - 10.1109/VS-GAMES.2017.8056583

DO - 10.1109/VS-GAMES.2017.8056583

M3 - Conference contribution

AN - SCOPUS:85034626905

SP - 137

EP - 140

BT - 2017 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017 - Proceedings

PB - Institute of Electrical and Electronics Engineers (IEEE)

T2 - 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017

Y2 - 6 September 2017 through 8 September 2017

ER -