A model of heritage content in serious and commercial games

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Authors

Abstract

Serious games have received increasing interest for applications in the delivery of virtual heritage experiences, and many examples are well documented in the literature. There are also many examples of commercial (non-serious) games that contain heritage content. Although attempts have been made to classify these games, no models have been presented to define the different types of cultural heritage and historical information that can be presented at a content level, and how the information can be manifested within the game. This paper proposes such a model, and although it focuses on serious games, it will be shown how it can also be applied to commercial games. Explanations of each element of the model are given, along with examples from heritage games. The findings are relevant in helping designers of serious games for heritage to consider how heritage information can be embodied in the videogame medium. Furthermore, the model helps us to uncover learning outcomes in heritage commercial games, where they have not been explicitly defined.

Details

Original languageEnglish
Title of host publication2017 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017 - Proceedings
Publication statusPublished - 5 Oct 2017
Event9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017 - Athens, Greece
Duration: 6 Sep 20178 Sep 2017

Conference

Conference9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017
CountryGreece
CityAthens
Period6/09/178/09/17

Keywords

  • commercial games, heritage, model, serious games