Bob Stone
(Former)
Publications
- Paper › Research › Not peer-reviewed
- Published
A Virtual Reality Archaelogical Framework for the Investigation and Interpretation of Ancient Landscapes
Eugene Ch'ng, Bob Stone & Theodoros Arvanitis, 1 Jan 2005, p. 527-532. 6 p.Research output: Contribution to conference (unpublished) › Paper
- Published
Adaptive virtual environments: A physiological feedback HCI system concept
Bob Stone, Pia Rotshtein & Neil Cooke, 24 Sep 2015.Research output: Contribution to conference (unpublished) › Paper
- Published
Computer Simulations in Education and Training
Bob Stone, 1 Nov 2003.Research output: Contribution to conference (unpublished) › Paper
- Published
Evaluating Artificial-Life-Based Vegetation Dynamics in the Context of a Virtual Reality Representation of Ancient Landscapes
Bob Stone & Theodoros Arvanitis, 1 Oct 2005.Research output: Contribution to conference (unpublished) › Paper
- Published
Game On! The Role of Human Factors in Serious Gaming for Defence, Medicine and Other Real-time Training Applications
Bob Stone, 17 Nov 2005.Research output: Contribution to conference (unpublished) › Paper
- Published
Human Factors Approaches to Affordable UAV Training
Bob Stone, 12 Nov 2004.Research output: Contribution to conference (unpublished) › Paper
- Published
Methodologies and Evidence in Support of a Human-Centred Approach to Virtual Environment
Bob Stone, 1 Jun 2003.Research output: Contribution to conference (unpublished) › Paper
- Published
Rapid Assessment of Tasks and Context (RATaC) for Technology-Based Training
Bob Stone, 1 Dec 2004, p. 1 of 12.Research output: Contribution to conference (unpublished) › Paper
- Published
The RAF Helicopter Voice Marshalling Simulator: Early Experiences and Recent Enhancements
Bob Stone, 1 Dec 2003.Research output: Contribution to conference (unpublished) › Paper
- Published