Bob Stone

(Former)

Publications

  1. 2012
  2. Published

    Effect of 10 and 20 Hz photic stimulation on stress and temperature of the fingers

    Tim Collins & Bob Stone, 1 Dec 2012, ISCAIE 2012 - 2012 IEEE Symposium on Computer Applications and Industrial Electronics. p. 142-146 5 p. 6482085

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  3. Published
  4. Published

    Virtual Scylla: Interactive 3D and Artificial Life for Marine Virtual Heritage

    Bob Stone & Robert Guest, Jun 2012, Beyond Boundaries, IKUWA 3: 3rd International Congress on Underwater Archaeology. Henderson, J. (ed.). Germany: Rudolf Habelt, p. 485-491

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  5. Published

    Cellular Phone-based Biofeedback to Treat Physical and Mental Disorders

    Bob Stone, Sandra Woolley & Tim Collins, 2012, Healthcom'12: IEEE 14th International Conference on e-Health Networking, Applications and Services. China, p. 411-414 4 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  6. 2011
  7. Published

    Evolution of aerospace simulation: From immersive Virtual Reality to serious games

    Bob Stone, & , 1 Sep 2011, RAST 2011 - Proceedings of 5th International Conference on Recent Advances in Space Technologies. p. 655-662 8 p. 5966921

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  8. Published

    The virtual trainer

    Bob Stone, 1 Sep 2011, In: Nature. 477, 7365, p. 406-406 1 p.

    Research output: Contribution to journalEditorial

  9. Published

    Can Natural and Virtual Environments Be Used To Promote Improved Human Health and Wellbeing?

    Bob Stone & , 19 Apr 2011, In: Environmental Science & Technology. 45, 11, p. 4660-4665

    Research output: Contribution to journalArticle

  10. Published

    The (human) science of medical virtual learning environments

    Bob Stone, 27 Jan 2011, In: Royal Society of London. Philosophical Transactions B. Biological Sciences. 366, 1562, p. 276-285 10 p.

    Research output: Contribution to journalArticle

  11. 2010
  12. Published

    Serious Games

    Bob Stone, 1 Dec 2010, In: Ingenia - The Royal Academy of Engineering. 45, p. 42-46 5 p.

    Research output: Contribution to journalArticle

  13. 2009
  14. Published

    Submarine safety and spatial awareness: The SubSafe games-based training system

    Bob Stone & , 1 Dec 2009, Contemporary Ergonomics 2009. p. 320-331 12 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  15. Published

    WebScylla: A 3D web application to visualise the colonisation of an artificial reef

    Bob Stone, 9 Nov 2009, Proceedings of Web3D 2009: The 14th International Conference on Web3D Technology. p. 167-175 9 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  16. Published
  17. Published

    Serious games: virtual reality’s second coming?

    Bob Stone, 1 Mar 2009, In: Virtual Reality. 13, 1, p. 1-2 2 p.

    Research output: Contribution to journalArticle

  18. Published

    SubSafe: a games-based training system for submarine safety and spatial awareness (Part 1)

    Bob Stone, & , 1 Mar 2009, In: Virtual Reality. 13, 1, p. 3-12 10 p.

    Research output: Contribution to journalArticle

  19. Published

    The Virtual Scylla: an exploration of “serious games”, artificial life and simulation complexity

    Bob Stone, , Robert Guest & , 1 Mar 2009, In: Virtual Reality. 13, 1, p. 13-25 13 p.

    Research output: Contribution to journalArticle

  20. 2006
  21. Published

    3D archaeological reconstruction and visualisation: An artificial life model for determining vegetation dispersal patterns in ancient landscapes

    Eugene Ch'ng & Bob Stone, 1 Dec 2006, Proceedings - Computer Graphics, Imaging and Visualisation: Techniques and Applications, CGIV'06. Vol. 2006. p. 112-118 7 p. 1663776

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  22. Published

    Special issue: Virtual heritage guest editors's introduction

    Bob Stone, 3 Jul 2006, In: Presence: Teleoperators and Virtual Environments. 15, 3

    Research output: Contribution to journalEditorialpeer-review

  23. Published

    Enhancing Virtual Reality with Artificial Life: Reconstructing a Flooded European Mesolithic Landscape

    Eugene Ch'ng & Bob Stone, 1 Jun 2006, In: Presence. 15, 3, p. 341-352 12 p.

    Research output: Contribution to journalArticle

  24. Published

    The Next Generation

    Bob Stone, 1 Jun 2006, In: Equipment, Training & Simulation News. p. 43-47 5 p.

    Research output: Contribution to journalArticle

  25. Published

    Serious Gaming

    Bob Stone, 1 May 2006, In: Equipment, Training & Simulation News. Spring, p. 33-35 3 p.

    Research output: Contribution to journalArticle