Eugene Ch'ng

(Former)

Publications

  1. 2015
  2. Published

    Observed methods of cuneiform tablet reconstruction in virtual and real world environments

    Sandra Woolley, Eugene Ch'ng, Jan 2015, In: Journal of Archaeological Science. 53, p. 156-165

    Research output: Contribution to journalArticlepeer-review

  3. Published

    User Study on 3D Multitouch interaction (3DMi) and Gaze on Surface Computing

    Neil Cooke & Eugene Ch'ng, 2015, Design, User Experience, and Usability: Users and Interactions: 4th International Conference, DUXU 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part II. Springer, p. 425-433

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  4. 2014
  5. Published

    Computer-Assisted Reconstruction of Virtual Fragmented Cuneiform Tablets

    Tim Collins, Sandra Woolley, Luis Hernandez-Munoz, Eugene Ch'ng, 9 Dec 2014, 20th International Conference on Virtual Systems and Multimedia (VSMM).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  6. Published

    The Development of a Collaborative Virtual Environment for 3D Reconstruction of Cuneiform Tablets

    Eugene Ch'ng, Sandra Woolley, Luis Hernandez-Munoz & Tim Collins, 9 Dec 2014, 20th International Conference on Virtual Systems and Multimedia (VSMM). Institute of Electrical and Electronics Engineers (IEEE)

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  7. Published

    Automated joining of cuneiform tablet fragments

    Sandra Woolley, Tim Collins & Eugene Ch'ng, 1 Dec 2014, In: NABU Nouvelles Assyriologiques Breves et Utilitaires . 2014, 4, p. 119-120 2 p., 73.

    Research output: Contribution to journalArticlepeer-review

  8. Published

    From product to process: new directions in digital heritage

    Eugene Ch'ng, Henry Chapman & Vince Gaffney, Dec 2014, Digital heritage and culture: strategy and implementation. Din, H. & Wu, S. (eds.). London: World Scientific, p. 219-243 25 p. 14

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

  9. Published

    Human sensing for tabletop entertainment system

    Eugene Ch'ng & Chris Baber, 1 Jan 2014, Context-Aware Systems and Applications - 2nd International Conference, ICCASA 2013, Revised Selected Papers. Vassev, E., Vinh, P. C., Khare, A. & Alagar, V. (eds.). Springer Verlag, p. 283-292 10 p. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST; vol. 128).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  10. 2013
  11. Published

    Visual Heritage in the Digital Age

    Eugene Ch'ng (ed.), Vince Gaffney (ed.) & Henry Chapman (ed.), 30 Nov 2013, London: Springer. 331 p. (Springer Series on Cultural Computing)

    Research output: Book/ReportBook

  12. Published
  13. Published

    The Mirror between two worlds: 3D surface computing and interaction for digital objects and environments

    Eugene Ch'ng, Feb 2013, Digital Media and Technologies for Virtual Artistic Spaces. Harrison, D. (ed.). IGI Global, 20 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter

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