Abstract
This paper describes the design and evaluation of a branching comic to compare
how readers recall a visual narrative when presented as an interactive, digital program, or as a linear sequence on paper. The layout of the comic is used to visualize this data as heat maps and explore patterns of users' recollections. We describe the theoretical justification for this based upon previous work in narrative visualizations, interactive stories and comics. Having tested the comic with school boys aged 11-12, we saw patterns in the data that showed differences in the ways in which the comics were read.
how readers recall a visual narrative when presented as an interactive, digital program, or as a linear sequence on paper. The layout of the comic is used to visualize this data as heat maps and explore patterns of users' recollections. We describe the theoretical justification for this based upon previous work in narrative visualizations, interactive stories and comics. Having tested the comic with school boys aged 11-12, we saw patterns in the data that showed differences in the ways in which the comics were read.
Original language | English |
---|---|
Title of host publication | Proceedings of the 32nd annual ACM conference on Human factors in computing systems (CHI) |
Publisher | Association for Computing Machinery |
Pages | 1895-1904 |
Number of pages | 9 |
DOIs | |
Publication status | Published - 2014 |