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Virtual Reality and Character Education: Learning Opportunities and Risks
Tom Harrison
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Corresponding author for this work
Vice-Chancellor's Office
Jubilee Centre for Character and Virtues
Education
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Keyphrases
Learning Opportunities
100%
Virtual Reality
100%
Education Learning
100%
Character Education
100%
Virtual Characters
100%
Virtual Education
100%
Health Sciences
20%
Higher Education
20%
Teaching-learning
20%
Immersive Learning
20%
Positive Impact
20%
Popular
20%
Educators
20%
Six-component
20%
Traditional Classroom
20%
Education Approach
20%
Virtual Reality Technology
20%
Autonomous Learning
20%
Immersive Experience
20%
Embodied Learning
20%
EdTech
20%
Headset
20%
Expansive Learning
20%
Computer Science
Learning Opportunity
100%
Virtual Reality
100%
Teaching and Learning
16%
Related Discipline
16%
Virtual Reality Technology
16%
Immersive Experience
16%
Arts and Humanities
Virtual Reality
100%
Popular
14%
Educators
14%
Conceptual
14%
Autonomous learning
14%
Social Sciences
Virtual Reality
100%
Health Science
14%