Unveiling factors and contingencies influencing exhaustion in professional esports players: evidence from China

Gordon Liu, Yue Meng-Lewis, Weiyue Wang, Yupei Zhao*

*Corresponding author for this work

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Abstract

Purpose: The rapid growth of professional esports has highlighted the lack of a universally recognised governing body to standardise operations and competition rules. This absence presents many challenges. A key concern is the wellbeing of professional esports players (e-pro-players), who often suffer from exhaustion. This study examines the factors contributing to exhaustion among e-pro-players.

Design/Methodology/Approach: Using conservation of resources theory, we developed a framework to explain the factors leading to e-pro-players’ exhaustion and the conditions under which it occurs. We tested this framework with 126 responses in a dyadic survey from e-pro-players and their coaches in China. Additionally, we gathered qualitative insights from 50 interviews with esports stakeholders to provide more context for our quantitative findings.

Findings: Our study found that e-pro-players’ intrinsic motivation to engage in training reduces their exhaustion, while their struggle to cope with uncertainty in esports environments (intolerance of uncertainty) increases it. The effect of intrinsic motivation is weaker for those who believe their talent for playing esports is fixed (entity belief) but stronger for those with high relational identification with their coaches. Additionally, the link between uncertainty intolerance and exhaustion is stronger in players with strong entity beliefs.

Originality: Our study sheds light on the factors contributing to e-pro-players’ exhaustion within the partially regulated professional esports environment, a phenomenon that significantly influences their overall wellbeing. Through the identification and examination of these factors and the conditions under which they affect exhaustion, we deepen the understanding of the drivers of exhaustion for e-pro-players who operate in an industry lacking standardised regulations.
Original languageEnglish
JournalInternet Research
Early online date15 Nov 2024
DOIs
Publication statusE-pub ahead of print - 15 Nov 2024

Keywords

  • Video games
  • Wellbeing
  • Surveys
  • Interviews
  • Esports

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