Abstract
The use of storytelling and narrative in commercial videogames has its recognized advantages, but not in Serious Games to the same extent. By demonstrating the use of narrative in both crime scene investigation and community policing, it is hoped that the usefulness of narrative in the realm of Serious Games can be demonstrated. This is because narrative is a convenient way to design realistic characters and perspectives within a range of scenarios, as well as the scenarios themselves. If adequately researched the resulting game would be multidisciplinary and realistic, providing a comprehensive training experience.
Original language | English |
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Pages (from-to) | 724-725 |
Number of pages | 2 |
Journal | Ergonomics |
Volume | 53 |
Issue number | 5 |
DOIs | |
Publication status | Published - 1 Jan 2010 |
Keywords
- Interactive Narrative
- Community Policing
- Crime Scene Investigation
- Serious Games