Abstract
Music in virtual environments often enhances atmosphere and pacing, not performance. AI/procedural audio enable real-time adaptive soundtracks, but their behavioral effects in HMD-VR are unclear. We built a VR archery system with Unity, Google MusicFXDJ, Ubiq-Genie generating music from gameplay events. In a within-subjects study (N=22), participants shot with a matched fixed soundtrack or an adaptive one that raised tension in four phases as arrows ran out. Adaptive music increased presence and emotional impact and produced an inverted-U on precision: moderate tension improved accuracy and aiming time; high tension impaired both. AI music can act as feedback for VR training/rehab/entertainment.
| Original language | English |
|---|---|
| Journal | IEEE transactions on visualization and computer graphics |
| DOIs | |
| Publication status | E-pub ahead of print - 1 Apr 2026 |
Keywords
- Virtual Reality
- Adaptive Music
- Generative Audio
- Presence
- Arousal
- Performance
- User Study
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Dive into the research topics of 'Tuning Immersion and Performance with Adaptive Generative Music in VR'. Together they form a unique fingerprint.Research output
- 1 Conference contribution
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Tuning Immersion and Performance with Adaptive Generative Music in VR
Wen, J., Giunchi, D., Cascarano, P., Bovo, R., Ofek, E. & Steed, A. J., 21 Mar 2026, (Accepted/In press) 2026 IEEE Conference Virtual Reality and 3D User Interfaces (VR). IEEE, (IEEE Conference on Virtual Reality and 3D User Interfaces (VR)).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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