Abstract
Virtual reality (VR) leverages sight, hearing, and touch senses to convey virtual experiences. For d/Deaf and hard of hearing (DHH) people, however, information conveyed through sound may not be accessible. While prior work has explored making every day sounds accessible to DHH users, the context of VR is, as yet, unexplored. In this paper, we provide a first comprehensive investigation of sound accessibility in VR. Our primary contributions include a design space for developing visual and haptic substitutes of VR sounds to support DHH users and prototypes illustrating several points within the design space. We also characterize sound accessibility in commonly used VR apps and discuss findings from early evaluations of our prototypes with 11 DHH users and 4 VR developers.
Original language | English |
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Title of host publication | ICMI '21 |
Subtitle of host publication | Proceedings of the 2021 International Conference on Multimodal Interaction |
Publisher | Association for Computing Machinery (ACM) |
Pages | 80-91 |
Number of pages | 12 |
ISBN (Electronic) | 9781450384810 |
DOIs | |
Publication status | Published - 18 Oct 2021 |
Event | ICMI '21: International Conference on Multimodal Interaction - Montreal, Canada Duration: 18 Oct 2021 → 22 Oct 2021 https://icmi.acm.org/2021/ |
Conference
Conference | ICMI '21 |
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Abbreviated title | ICMI 2021 |
Country/Territory | Canada |
City | Montreal |
Period | 18/10/21 → 22/10/21 |
Internet address |