The use of narrative in the prototyping of serious games for criminal investigation

Daniel Andrews*, Chris Baber

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this Paper we explore the potential use of narrative as a tool for delivering media that can support learning of work-related skills and information in a meaningful context. It is argued that the use of interactive videogames with narrative structures can provide a versatile platform through which a range of different perspectives, and therefore training, can be experienced. The example of crime scene investigation is used to demonstrate the ways in which narrative structures can benefit the player/trainee by allowing them to participate from various perspectives, such as criminal and investigator, within a single context. Some potential techniques are discussed which may help realise this in the future, which initially involve the development of small-scale prototypes in order to assess the training potential of a game's design.

Original languageEnglish
Title of host publicationCGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security
Pages231-238
Number of pages8
Publication statusPublished - 1 Dec 2009
EventComputer Games, Multimedia and Allied Technology 09, CGAT '09 -2nd Annual International Conference on Computer Games; Animation, Multimedia, IPTV, Edutainment and IT Security - Singapore, Singapore
Duration: 11 May 200912 May 2009

Publication series

NameCGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security

Conference

ConferenceComputer Games, Multimedia and Allied Technology 09, CGAT '09 -2nd Annual International Conference on Computer Games; Animation, Multimedia, IPTV, Edutainment and IT Security
Country/TerritorySingapore
CitySingapore
Period11/05/0912/05/09

Keywords

  • Criminal investigation
  • Interactive narrative
  • Serious games
  • Simulations
  • Videogames

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction
  • Software

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