Abstract
The piece was composed on the Game of Life system and at the University of Birmingham in 2017. The title alludes to some aspects of texture which are prevalent. The wave field is populated by micro-spatial ‘textons’, which form an abstract terrain where the texture sometimes coagulates into a dense tectonic geology. The sound synthesis methods reflect both constructive and destructive forces: on one hand sound is generated as waveforms, using standard and non-standard techniques, including Xenakis’ Gendyn and bespoke algorithms; on the other, microscopic parts of sound are deleted or distorted to create a corrosive effect. I thank Game of Life for their generosity in letting me work on their system, and the Leverhulme Trust for funding my research.
Original language | English |
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Type | Computer music |
Media of output | real-time wave field synthesis |
Publication status | Unpublished - 1 Sep 2017 |