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Text Entry for XR Trove (TEXT): Collecting and Analyzing Techniques for Text Input in XR

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Abstract

Text entry for extended reality (XR) is far from perfect, and a variety of text entry techniques (TETs) have been proposed to fit various contexts of use. However, comparing between TETs remains challenging due to the lack of a consolidated collection of techniques, and limited understanding of how interaction attributes of a technique (e.g., presence of visual feedback) impact user performance. To address these gaps, this paper examines the current landscape of XR TETs by creating a database of 176 different techniques. We analyze this database to highlight trends in the design of these techniques, the metrics used to evaluate them, and how various interaction attributes impact these metrics. We discuss implications for future techniques and present TEXT: Text Entry for XR Trove, an interactive online tool to navigate our database.
Original languageEnglish
Title of host publicationCHI '25
Subtitle of host publicationProceedings of the 2025 CHI Conference on Human Factors in Computing Systems
EditorsNaomi Yamashita, Vanessa Evers, Koji Yatani, Xianghua (Sharon) Ding, Bongshin Lee, Marshini Chetty, Phoebe Toups-Dugas
PublisherAssociation for Computing Machinery (ACM)
Number of pages18
ISBN (Electronic)9798400713941
DOIs
Publication statusPublished - 25 Apr 2025
Event2025 CHI conference on Human Factors in Computing Systems - PACIFICO Yokohama, Yokohama, Japan
Duration: 26 Apr 20251 May 2025
https://chi2025.acm.org/

Publication series

NameHuman factors in computing systems
PublisherAssociation for Computing Machinery (ACM)
ISSN (Print)1062-9432

Conference

Conference2025 CHI conference on Human Factors in Computing Systems
Abbreviated titleCHI 2025
Country/TerritoryJapan
CityYokohama
Period26/04/251/05/25
Internet address

Bibliographical note

Publisher Copyright:
© 2025 Copyright held by the owner/author(s).

Keywords

  • Text Entry
  • Extended Reality
  • Dataset

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Software

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