TY - GEN
T1 - Rule and theme discovery in human interactions with an 'internet of things'
AU - Cervantes-Solis, J. Waldo
AU - Baber, Chris
AU - Khattab, Ahmad
AU - Mitch, Roman
PY - 2015/7/13
Y1 - 2015/7/13
N2 - The 'Internet of Things' promises a society of smart objects which can work towards common purposes. For HCI, core questions relate to how people might become members of, or otherwise interact with, such a society. In this paper, we address these questions through a simple experiment in which people interact with smart objects, each of which has a specific sensingprocessing- communicating capability. In the experiment, objects had to be arranged such that their individual goals were satisfied. The human's role was partly to move the boxes and partly to ensure that all goals were met. The task was presented either as a rule discovery task (i.e., to deduce the goal of each object) or as a theme (pattern) discovery task (i.e., to deduce an appropriate arrangement of objects to satisfy the goals). In other words, the human task involved either a bottom-up analysis of goals or a topdown analysis of configuration. Differences between these conditions were found. The study presents a simple paradigm which, through modification of objects and rules, allows study of human interaction with smart objects in a goal-directed manner. The main conclusions relate to the ways in which people make sense of the smart objects.
AB - The 'Internet of Things' promises a society of smart objects which can work towards common purposes. For HCI, core questions relate to how people might become members of, or otherwise interact with, such a society. In this paper, we address these questions through a simple experiment in which people interact with smart objects, each of which has a specific sensingprocessing- communicating capability. In the experiment, objects had to be arranged such that their individual goals were satisfied. The human's role was partly to move the boxes and partly to ensure that all goals were met. The task was presented either as a rule discovery task (i.e., to deduce the goal of each object) or as a theme (pattern) discovery task (i.e., to deduce an appropriate arrangement of objects to satisfy the goals). In other words, the human task involved either a bottom-up analysis of goals or a topdown analysis of configuration. Differences between these conditions were found. The study presents a simple paradigm which, through modification of objects and rules, allows study of human interaction with smart objects in a goal-directed manner. The main conclusions relate to the ways in which people make sense of the smart objects.
KW - Human-Computer Interaction
KW - Internet of Things
KW - Smart Objects
KW - Society of Mind
UR - http://www.scopus.com/inward/record.url?scp=85015448921&partnerID=8YFLogxK
U2 - 10.1145/2783446.2783565
DO - 10.1145/2783446.2783565
M3 - Conference contribution
AN - SCOPUS:85015448921
T3 - ACM International Conference Proceeding Series
SP - 222
EP - 227
BT - British HCI 2015 - Proceedings of the 2015 British HCI Conference 2015
PB - Association for Computing Machinery
T2 - British HCI Conference, British HCI 2015
Y2 - 13 July 2015 through 17 July 2015
ER -