RoomAlive: Magical Experiences Enabled by Scalable, Adaptive Projector-Camera Units

  • Eyal Ofek
  • , Brett R Jones
  • , Andrew Wilson
  • , Hrvoje Benko
  • , Lior Shapira
  • , Michael Murdock

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Downloads (Pure)

Abstract

RoomAlive is a proof-of-concept prototype that transforms any room into an immersive, augmented ntertainment experience. Our system enables new interactive projection mapping experiences that dynamically adapts content to any room. Users can touch, shoot, stomp, dodge and steer projected content that seamlessly co-exists with their existing physical environment. The basic building blocks of RoomAlive are projector-depth camera units, which can be combined through a scalable, distributed framework. The projector-depth camera units are individually auto-calibrating, self-localizing, and create a unified model of the room with no user intervention. We investigate the design space of gaming experiences that are possible with RoomAlive and explore methods for dynamically mapping content based on room layout and user position. Finally we showcase four experience prototypes that demonstrate the novel interactive experiences that are possible with RoomAlive and discuss the design challenges of adapting any game to any room.
Original languageEnglish
Title of host publication27th ACM User Interface Software and Technology Symposium
PublisherACM New York, NY, USA
Publication statusPublished - 5 Oct 2014

Publication series

NameUIST
PublisherACM
Volume27

Fingerprint

Dive into the research topics of 'RoomAlive: Magical Experiences Enabled by Scalable, Adaptive Projector-Camera Units'. Together they form a unique fingerprint.

Cite this