Skip to main navigation
Skip to search
Skip to main content
University of Birmingham Home
Help & FAQ
Home
Research output
Profiles
Research units
Projects
Activities
Datasets
Equipment
Prizes
Press/Media
Search by expertise, name or affiliation
Playing stories? Narrative-dramatic agency in Disco Elysium (2019) and Astroneer (2019)
Bettina Bodi
*
, Jan-Noël Thon
*
Corresponding author for this work
Research output
:
Contribution to journal
›
Article
›
peer-review
Overview
Fingerprint
Fingerprint
Dive into the research topics of 'Playing stories? Narrative-dramatic agency in Disco Elysium (2019) and Astroneer (2019)'. Together they form a unique fingerprint.
Sort by
Weight
Alphabetically
Keyphrases
Distribution Company
100%
Elysia
100%
Dramatic Agency
100%
Video Game Design
100%
Game Space
60%
Video Games
40%
Ergodic
20%
Game Mechanics
20%
Role-playing Game
20%
Narrative Structure
20%
Space of Possibilities
20%
Player Actions
20%
Meaningful Choice
20%
Sandbox
20%
Temporal Systems
20%
Salen
20%
Player Agency
20%
Narrative Systems
20%
Narrative Agency
20%
Open Games
20%
Non-linear Narrative
20%
Adventure Games
20%
Arts and Humanities
disco
100%
Avatar
100%
Temporal
66%
Action
66%
Spatial
33%
Case Study
33%
era
33%
Adventure
33%
Narrative Structure
33%
Role-Playing
33%
Narrative Agency
33%
Psychology
Case Study
100%
Role-Playing
100%