Play Dynamics in a Collaborative Game with a Robot as a Play-Mediator

Negin Azizi*, Kevin Fan, Melanie Jouaiti, Kerstin Dautenhahn

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

While game-play is widely used in HRI, using a robot as a play-mediator, where two individuals interact with each other through a robot, has not been fully studied yet. However, understanding the play dynamics of this type of game is an important step towards designing an engaging experience. In this work, participants played two collaborative games which involved teleoperating a mobile robot. Each game consisted in achieving the same task but involved two different collaboration strategies: one where the players shared tasks and one where joint action was necessary. In this paper, we focus on how both players collaborated with each other in terms of coordination and communication using video and joystick data.

Original languageEnglish
Title of host publicationSocial Robotics
Subtitle of host publication14th International Conference, ICSR 2022, Florence, Italy, December 13–16, 2022, Proceedings, Part II
EditorsFilippo Cavallo, John-John Cabibihan, Laura Fiorini, Alessandra Sorrentino, Hongsheng He, Xiaorui Liu, Yoshio Matsumoto, Shuzhi Sam Ge
PublisherSpringer
Pages415-426
Number of pages12
ISBN (Electronic)9783031246708
ISBN (Print)9783031246692
DOIs
Publication statusPublished - 2 Feb 2023
Event14th International Conference on Social Robotics, ICSR 2022 - Florence, Italy
Duration: 13 Dec 202216 Dec 2022

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume13818 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference14th International Conference on Social Robotics, ICSR 2022
Country/TerritoryItaly
CityFlorence
Period13/12/2216/12/22

Bibliographical note

Funding Information:
Acknowledgments. We thank all the participants who willingly participated. This research was undertaken, in part, thanks to funding from the Canada 150 Research Chairs Program.

Publisher Copyright:
© 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.

Keywords

  • Cooperative game
  • Coordination
  • Engagement
  • Teleoperation

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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