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Neural Point-based Volumetric Avatar: Surface-guided Neural Points for Efficient and Photorealistic Volumetric Head Avatar

  • Cong Wang
  • , Di Kang
  • , Yan Pei Cao
  • , Linchao Bao
  • , Ying Shan
  • , Song Hai Zhang*
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Rendering photorealistic and dynamically moving human heads is crucial for ensuring a pleasant and immersive experience in AR/VR and video conferencing applications. However, existing methods often struggle to model challenging facial regions (e.g., mouth interior, eyes, and beard), resulting in unrealistic and blurry results. In this paper, we propose Neural Point-based Volumetric Avatar (NPVA), a method that adopts the neural point representation as well as the neural volume rendering process and discards the predefined connectivity and hard correspondence imposed by mesh-based approaches. Specifically, the neural points are strategically constrained around the surface of the target expression via a high-resolution UV displacement map, achieving increased modeling capacity and more accurate control. We introduce three technical innovations to improve the rendering and training efficiency: a patch-wise depth-guided (shading point) sampling strategy, a lightweight radiance decoding process, and a Grid-Error-Patch (GEP) ray sampling strategy during training. By design, our NPVA is better equipped to handle topologically changing regions and thin structures while also ensuring accurate expression control when animating avatars. Experiments conducted on three subjects from the Multiface dataset demonstrate the effectiveness of our designs, outperforming previous state-of-the-art methods, especially in handling challenging facial regions.

Original languageEnglish
Title of host publicationSA '23: SIGGRAPH Asia 2023 Conference Papers
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery
Pages1-12
ISBN (Electronic)9798400703157
DOIs
Publication statusPublished - 11 Dec 2023
EventSIGGRAPH-ASIA 2023: Computer Graphics and Interactive Techniques-Asia - Sydney, Australia
Duration: 12 Dec 202315 Dec 2023

Conference

ConferenceSIGGRAPH-ASIA 2023
Abbreviated titleSA '23
Country/TerritoryAustralia
CitySydney
Period12/12/2315/12/23

Bibliographical note

Funding Information:
This work was supported by the Natural Science Foundation of China (Project Number 62132012) and Tsinghua-Tencent Joint Laboratory for Internet Innovation Technology.

Publisher Copyright:
© 2023 Owner/Author.

Keywords

  • high-fidelity head avatars
  • Neural representation
  • volume rendering

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Software
  • Computer Vision and Pattern Recognition

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