Abstract
The effect that learning has on Life History Evolution has recently been studied using a series of Artificial Life simulations in which populations of competing individuals evolve to learn to perform well on simple abstract tasks. Those
simulations assumed that learning was achieved by identifying patterns in sets of training data, i.e. through direct experience. In practice, learning is not only by direct experience, but also by imitation of others. Such imitative information transfer is now often formulated in terms of memes being passed between
individuals, and it is clear that this is a substantial part of real learning processes. This paper extends the previous study by incorporating imitation and memes to provide a more complete account of learning as a factor in Life History Evolution.
simulations assumed that learning was achieved by identifying patterns in sets of training data, i.e. through direct experience. In practice, learning is not only by direct experience, but also by imitation of others. Such imitative information transfer is now often formulated in terms of memes being passed between
individuals, and it is clear that this is a substantial part of real learning processes. This paper extends the previous study by incorporating imitation and memes to provide a more complete account of learning as a factor in Life History Evolution.
Original language | English |
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Title of host publication | Proceedings of the Alife XII Conference |
Publisher | MIT Press |
Pages | 823-830 |
Number of pages | 8 |
Publication status | Published - 19 Aug 2010 |
Event | Artificial Life XII: Proceedings of the Twelfth International Conference on the Synthesis and Simulation of Living Systems - Odense, Denmark Duration: 19 Aug 2010 → 23 Aug 2010 |
Conference
Conference | Artificial Life XII: Proceedings of the Twelfth International Conference on the Synthesis and Simulation of Living Systems |
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Country/Territory | Denmark |
City | Odense |
Period | 19/08/10 → 23/08/10 |