Abstract
Rehabilitation aims at brain rewiring through intensive practice following brain injury. This paper presents a new supportive mechanism that will be used to isolate wrist movement and in combination to the use of serious games, to act as a motivational tool to improve adherence during home-based practice. The paper describes the proposed methodology employed to carry out the home-based programme while leap motion is used to monitor and evaluate these exercises.
Original language | English |
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Title of host publication | Data, Informatics and Technology |
Subtitle of host publication | An Inspiration for Improved Healthcare |
Editors | Arie Hasman, Parisis Gallos, Joseph Liaskos, Mowafa S. Househ, John Mantas |
Publisher | IOS Press BV |
Pages | 55-58 |
Number of pages | 4 |
ISBN (Electronic) | 9781614998792 |
DOIs | |
Publication status | Published - 2018 |
Publication series
Name | Studies in Health Technology and Informatics |
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Volume | 251 |
ISSN (Print) | 0926-9630 |
ISSN (Electronic) | 1879-8365 |
Bibliographical note
Publisher Copyright:© 2018 The authors and IOS Press. All rights reserved.
Keywords
- Gamification
- Rehabilitation
- Technology
- User-feedback
ASJC Scopus subject areas
- Biomedical Engineering
- Health Informatics
- Health Information Management