Abstract
We present HackRoom, a physical cybersecurity escape room designed to enhance engagement and learning through interactive, narrative-driven challenges. This study evaluates educational effectiveness through three research questions examining narrative engagement, escape room format impact, and hands-on learning benefits. HackRoom features 11 cybersecurity challenges spanning human factors and technical vulnerabilities across themed rooms. Teams of up to six participants complete 60–90 min sessions using a custom mobile application, VR environments, and embedded hardware simulations. We collected data from 23 survey participants and 6 follow-up interviews during March-May 2025 deployments. Participants were primarily cybersecurity/IT students and researchers (17/23), with 13 reporting high familiarity with cybersecurity concepts. Results demonstrate strong engagement: 87.5% rated the experience as “Good” or “Excellent,” and 65% described engagement as “Excellent.” Learning outcomes showed 75% reinforced existing knowledge and 25% acquired new concepts. Confidence in identifying cybersecurity risks increased for 60% of participants. Qualitative analysis revealed that narrative integration improved challenge contextualization and focus. The escape room format significantly increased engagement compared to traditional training, described as more “hands-on” and “memorable.” However, learning effectiveness varied by prior experience: participants with existing knowledge reported improved conceptual understanding, while novices struggled with concept retention despite reporting enjoyment. HackRoom successfully increases cybersecurity training engagement through immersive experiences. Learning outcomes depend significantly on baseline knowledge, suggesting escape room formats effectively complement traditional education for reinforcing knowledge while requiring additional scaffolding for novice learners.
| Original language | English |
|---|---|
| Title of host publication | Advances in Teaching and Learning for Cyber Security Education |
| Subtitle of host publication | Proceedings of the Cyber Security Education 2025 CSE Connect Annual Conference |
| Editors | Phil Legg, Natalie Coull, Charles Clarke, Harjinder Lallie, Hany Atlam |
| Publisher | Springer |
| Pages | 1-33 |
| Number of pages | 33 |
| Edition | 1 |
| ISBN (Electronic) | 9783032151056 |
| ISBN (Print) | 9783032151049 |
| DOIs | |
| Publication status | Published - 30 Jan 2026 |
| Event | 5th Annual Conference in Advances in Cyber Security Education, CSE Connect 2025 - Warwick, United Kingdom Duration: 22 Jul 2025 → 22 Jul 2025 |
Publication series
| Name | Lecture Notes in Networks and Systems |
|---|---|
| Volume | 1791 LNNS |
| ISSN (Print) | 2367-3370 |
| ISSN (Electronic) | 2367-3389 |
Conference
| Conference | 5th Annual Conference in Advances in Cyber Security Education, CSE Connect 2025 |
|---|---|
| Country/Territory | United Kingdom |
| City | Warwick |
| Period | 22/07/25 → 22/07/25 |
Bibliographical note
Publisher Copyright:© The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.
Keywords
- cybersecurity education
- escape room
- experiential learning
- gamification
- interactive training
ASJC Scopus subject areas
- Control and Systems Engineering
- Signal Processing
- Computer Networks and Communications
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