Abstract
In this paper we provide a retrospective overview of the evolution of simulation hardware and software technologies, beginning from the early days of the NASA VIEW Virtual Reality system, the European Space Agency's first steps in exploring the capabilities and limitations of immersive technologies for visualization and training, and developments underpinning the delivery of the first interactive 3D model of the Roscosmos Virtual Mir Space Station. Today's best practice, latest developments and future concepts of human-in-the-loop (HITL) simulation for the aerospace industry will be presented. The paper discusses additional findings relating to the exploitation and testing of a range of recent VR and serious games applications of relevance to aerospace research, development, education and training in the UK and Russia and seeks to define those issues demanding urgent consideration.
Original language | English |
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Title of host publication | RAST 2011 - Proceedings of 5th International Conference on Recent Advances in Space Technologies |
Pages | 655-662 |
Number of pages | 8 |
DOIs | |
Publication status | Published - 1 Sept 2011 |
Event | 5th International Conference on Recent Advances in Space Technologies, RAST 2011 - Istanbul, Turkey Duration: 9 Jun 2011 → 11 Jun 2011 |
Conference
Conference | 5th International Conference on Recent Advances in Space Technologies, RAST 2011 |
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Country/Territory | Turkey |
City | Istanbul |
Period | 9/06/11 → 11/06/11 |
Keywords
- aerospace simulation
- human-in-the-loop simulation
- interactive 3D graphics
- serious games
- virtual reality
ASJC Scopus subject areas
- Aerospace Engineering