Evolution of aerospace simulation: From immersive Virtual Reality to serious games

Robert J. Stone*, Peter B. Panfilov, Valentin E. Shukshunov

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

22 Citations (Scopus)

Abstract

In this paper we provide a retrospective overview of the evolution of simulation hardware and software technologies, beginning from the early days of the NASA VIEW Virtual Reality system, the European Space Agency's first steps in exploring the capabilities and limitations of immersive technologies for visualization and training, and developments underpinning the delivery of the first interactive 3D model of the Roscosmos Virtual Mir Space Station. Today's best practice, latest developments and future concepts of human-in-the-loop (HITL) simulation for the aerospace industry will be presented. The paper discusses additional findings relating to the exploitation and testing of a range of recent VR and serious games applications of relevance to aerospace research, development, education and training in the UK and Russia and seeks to define those issues demanding urgent consideration.

Original languageEnglish
Title of host publicationRAST 2011 - Proceedings of 5th International Conference on Recent Advances in Space Technologies
Pages655-662
Number of pages8
DOIs
Publication statusPublished - 1 Sept 2011
Event5th International Conference on Recent Advances in Space Technologies, RAST 2011 - Istanbul, Turkey
Duration: 9 Jun 201111 Jun 2011

Conference

Conference5th International Conference on Recent Advances in Space Technologies, RAST 2011
Country/TerritoryTurkey
CityIstanbul
Period9/06/1111/06/11

Keywords

  • aerospace simulation
  • human-in-the-loop simulation
  • interactive 3D graphics
  • serious games
  • virtual reality

ASJC Scopus subject areas

  • Aerospace Engineering

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