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Evaluating exposure to vehicle pollutants using physics-informed immersive reality models

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Abstract

Major health risks and chronic diseases are caused by exposure to unregulated particle pollutants from road, tyre and brake sources. Here, we use large-eddy simulations to identify local exposure to these harmful pollutants and build a physics-informed immersive reality experience to communicate outcomes with the general public for health guidance. Our analysis reveals that exposure to non-exhaust pollution is greatest at the end of braking phases, when deceleration rates are above 3 m s−2, diminishes to background levels for pedestrians located 1.5 m away from a car, and is reasonably insensitive to the car type. We show that by using immersive reality models to visualize pollution data in a human-centric format, people could identify pollutant sources and health risks, and understand how to navigate urban spaces for reduced exposure. This was achieved without any prerequisite knowledge and with minimal dependency on educational background, suggesting the approach can support public health guidance, policymakers and urban planners towards improving air quality in urban environments.
Original languageEnglish
Article number241111
Number of pages9
JournalRoyal Society Open Science
Volume11
Issue number9
DOIs
Publication statusPublished - 25 Sept 2024

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being
  2. SDG 11 - Sustainable Cities and Communities
    SDG 11 Sustainable Cities and Communities

Keywords

  • air quality
  • human-centric
  • non-exhaustemissions
  • pollution modelling

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