Escape the classroom: a game to improve learning and student engagement

Maria Psyllou

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Abstract

This paper examines the impact of an interactive in person escape room game on students’ engagement and learning in a first year quantitative module. Developed and implemented as a formative assessment and alternative method of revision, the game aimed to enhance student engagement and academic performance. Through a captivating Cluedo narrative and integrated hints, the game facilitated an interactive learning environment. Subsequent evaluations, including peer feedback, questionnaires, and focus groups, were conducted to evaluate effectiveness. The findings demonstrate that the game significantly reinforced students’ engagement and learning. Moreover, it positively influenced their performance, motivation, teamwork, and communication skills. The interactive nature of the escape room game ignited students’ enthusiasm and active participation resulting in an enjoyable and immersive learning experience. Overall, the game proved highly beneficial for the module, generating positive outcomes for the participating students.
Original languageEnglish
Title of host publication10th International Conference on Higher Education Advances (HEAd’24)
PublisherPolytechnic University of Valencia
Publication statusPublished - 26 Jun 2024
Event10th International Conference on Higher Education Advances (HEAd’24) - Spain, Valencia, Spain
Duration: 18 Jun 202421 Jun 2024
https://headconf.org/program/

Publication series

NameInternational Conference on Higher Education Advances (HEAd)
PublisherPolytechnic University of Valencia
ISSN (Electronic)2603-5871

Conference

Conference10th International Conference on Higher Education Advances (HEAd’24)
Country/TerritorySpain
CityValencia
Period18/06/2421/06/24
Internet address

Bibliographical note

Originally presented in poster format.

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