Abstract
Insights
→ A system that is aware of real-world interactions strongly contributes to the user’s sense of interaction and exchange.
→ Adding gamification is not enough. PCL should alsoconsider a student’s emotions.
→ Learning with a context-aware system can be a relief for students and educators,
increasing their autonomy.
→ PCL is a good example of a combinatory innovation.
→ A system that is aware of real-world interactions strongly contributes to the user’s sense of interaction and exchange.
→ Adding gamification is not enough. PCL should alsoconsider a student’s emotions.
→ Learning with a context-aware system can be a relief for students and educators,
increasing their autonomy.
→ PCL is a good example of a combinatory innovation.
Original language | English |
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Pages (from-to) | 54-57 |
Journal | Interactions |
Volume | 24 |
Issue number | 1 |
DOIs | |
Publication status | Published - Feb 2017 |