Dream360: Diverse and Immersive Outdoor Virtual Scene Creation via Transformer-Based 360° Image Outpainting

  • Hao Ai
  • , Zidong Cao
  • , Haonan Lu
  • , Jian Ma
  • , Pengyuan Zhou
  • , Tae-Kyun Kim
  • , Pan Hui
  • , Lina Wang
  • , Chen Chen

Research output: Contribution to journalArticlepeer-review

Abstract

360° images, with a field-of-view (FoV) of 180∘×360∘, provide immersive and realistic environments for emerging virtual reality (VR) applications, such as virtual tourism, where users desire to create diverse panoramic scenes from a narrow FoV photo they take from a viewpoint via portable devices. It thus brings us to a technical challenge: ‘How to allow the users to freely create diverse and immersive virtual scenes from a narrow FoV image with a specified viewport?’ To this end, we propose a transformer-based 360° image outpainting framework called Dream360, which can generate diverse, high-fidelity, and high-resolution panoramas from user-selected viewports, considering the spherical properties of 360° images. Compared with existing methods, e.g., [3], which primarily focus on inputs with rectangular masks and central locations while overlooking the spherical property of 360° images, our Dream360 offers higher outpainting flexibility and fidelity based on the spherical representation. Dream360 comprises two key learning stages: (I) codebook-based panorama outpainting via Spherical-VQGAN (S-VQGAN), and (II) frequency-aware refinement with a novel frequency-aware consistency loss. Specifically, S-VQGAN learns a sphere-specific codebook from spherical harmonic (SH) values, providing a better representation of spherical data distribution for scene modeling. The frequency-aware refinement matches the resolution and further improves the semantic consistency and visual fidelity of the generated results. Our Dream360 achieves significantly lower Frechet Inception Distance (FID) scores and better visual fidelity than existing methods. We also conducted a user study involving 15 participants to interactively evaluate the quality of the generated results in VR, demonstrating the flexibility and superiority of our Dream360 framework.
Original languageEnglish
Pages (from-to)2734-2744
Number of pages11
JournalIEEE transactions on visualization and computer graphics
Volume30
Issue number5
Early online date5 Mar 2024
DOIs
Publication statusPublished - May 2024

Keywords

  • Transformers
  • Codes
  • Visualization
  • Frequency-domain analysis
  • Harmonic analysis
  • Data structures
  • Solid modeling
  • 360 image outpainting
  • virtual scene creation
  • vision transformer

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