Development of and adherence to a computer-based gamified environment designed to promote health and wellbeing in older people with mild cognitive impairment

  • Mark Scase*
  • , Blessing Marandure
  • , Jennie Hancox
  • , Karl Kreiner
  • , Sten Hanke
  • , Johannes Kropf
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Background: The older population of Europe is increasing and there has been a corresponding increase in long term care costs. This project sought to promote active ageing by delivering tasks via a tablet computer to participants aged 65-80 with mild cognitive impairment. Objectives: An age-Appropriate gamified environment was developed and adherence to this solution was assessed through an intervention. Methods: The gamified environment was developed through focus groups. Mixed methods were used in the intervention with the time spent engaging with applications recorded supplemented by participant interviews to gauge adherence. There were two groups of participants: one living in a retirement village and the other living separately across a city. Results: The retirement village participants engaged in more than three times the number of game sessions compared to the other group possibly because of different social arrangements between the groups. Conclusion: A gamified environment can help older people engage in computer-based applications. However, social community factors influence adherence in a longer term intervention.

Original languageEnglish
Title of host publicationHealth Informatics Meets eHealth
Subtitle of host publicationDigital Insight - Information-Driven Health and Care - Proceedings of the 11th eHealth 2017 Conference
EditorsDieter Hayn, Gunter Schreier
PublisherIOS Press
Pages348-355
Number of pages8
ISBN (Electronic)9781614997580
DOIs
Publication statusPublished - 2017
Event11th Annual Conference on Health Informatics Meets eHealth, eHealth 2017 - Vienna, Austria
Duration: 23 May 201724 May 2017

Publication series

NameStudies in Health Technology and Informatics
Volume236
ISSN (Print)0926-9630
ISSN (Electronic)1879-8365

Conference

Conference11th Annual Conference on Health Informatics Meets eHealth, eHealth 2017
Country/TerritoryAustria
CityVienna
Period23/05/1724/05/17

Bibliographical note

Publisher Copyright:
© 2017 The authors and IOS Press.

Keywords

  • Aging
  • Ehealth
  • Mobile application
  • Psychology

ASJC Scopus subject areas

  • Biomedical Engineering
  • Health Informatics
  • Health Information Management

Fingerprint

Dive into the research topics of 'Development of and adherence to a computer-based gamified environment designed to promote health and wellbeing in older people with mild cognitive impairment'. Together they form a unique fingerprint.

Cite this