Abstract
This paper presents the development of a Chaotic Environment Engine for the multiplexed management of Dynamic Virtual World Heritage Environments. The Chaotic Environment Engine enables immersive, networked environments to be complex, allowing real-time processing of relationships between 1) many-to-many users, 2) users, artificial life and data storage, 3) virtual environmental hydrology, 4) many-to many-environments, and 5) the aggregate relationship between users, artificial life and environments. The Chaotic Environment Engine is similar to a multiplexing system, yet extended to process communication protocols between humans, artificial life, machines and environments. This research is currently a work in progress and is the first stage of a larger, international project to develop an interactive, Virtual World Heritage Network using advanced virtual reality and multimedia technologies.
| Original language | English |
|---|---|
| Pages (from-to) | 302-312 |
| Number of pages | 11 |
| Journal | Proceedings of SPIE - The International Society for Optical Engineering |
| Volume | 3295 |
| DOIs | |
| Publication status | Published - 1998 |
| Event | Stereoscopic Displays and Virtual Reality Systems V - San Jose, CA, United States Duration: 26 Jan 1998 → 29 Jan 1998 |
Keywords
- Artificial life
- Dynamic virtual reality environments
- Emergent energy
- World heritage
ASJC Scopus subject areas
- Electronic, Optical and Magnetic Materials
- Condensed Matter Physics
- Computer Science Applications
- Applied Mathematics
- Electrical and Electronic Engineering
Fingerprint
Dive into the research topics of 'Development of a chaotic environment engine for dynamic virtual world heritage environments'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver