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Development of a chaotic environment engine for dynamic virtual world heritage environments

  • Scot Thrane Refsland*
  • , Takeo Ojika
  • , Robert Stone
  • *Corresponding author for this work

Research output: Contribution to journalConference articlepeer-review

Abstract

This paper presents the development of a Chaotic Environment Engine for the multiplexed management of Dynamic Virtual World Heritage Environments. The Chaotic Environment Engine enables immersive, networked environments to be complex, allowing real-time processing of relationships between 1) many-to-many users, 2) users, artificial life and data storage, 3) virtual environmental hydrology, 4) many-to many-environments, and 5) the aggregate relationship between users, artificial life and environments. The Chaotic Environment Engine is similar to a multiplexing system, yet extended to process communication protocols between humans, artificial life, machines and environments. This research is currently a work in progress and is the first stage of a larger, international project to develop an interactive, Virtual World Heritage Network using advanced virtual reality and multimedia technologies.

Original languageEnglish
Pages (from-to)302-312
Number of pages11
JournalProceedings of SPIE - The International Society for Optical Engineering
Volume3295
DOIs
Publication statusPublished - 1998
EventStereoscopic Displays and Virtual Reality Systems V - San Jose, CA, United States
Duration: 26 Jan 199829 Jan 1998

Keywords

  • Artificial life
  • Dynamic virtual reality environments
  • Emergent energy
  • World heritage

ASJC Scopus subject areas

  • Electronic, Optical and Magnetic Materials
  • Condensed Matter Physics
  • Computer Science Applications
  • Applied Mathematics
  • Electrical and Electronic Engineering

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