Designing Hand and Forearm Gestures to Control Virtual Forearm for User-Initiated Forearm Deformation

  • Yilong Lin
  • , Han Shi
  • , Weitao Jiang
  • , Xuesong Zhang
  • , Hye-Young Jo
  • , Yoonji Kim
  • , Seungwoo Je

Research output: Contribution to journalArticlepeer-review

Abstract

Thanks to the development of virtual reality (VR) technology, there is growing research on VR avatar body deformation effects. However, previous research mainly focused on passive body deformation expression, leaving users with limited methods to actively control their virtual bodies. To address this gap, we explored user-controlled forearm deformation by investigating how hand and forearm gestures can be mapped to various degrees of avatar forearm deformation. We conducted a gesture design workshop with six designers to generate gesture sets for different forearm deformations and deformation degrees, resulting in 15 gesture sets. Then, we selected the three highest-rated gesture sets and conducted a comparative study to evaluate the sense of embodiment and user performance across the three gesture sets. Our findings provide design suggestions for gesture-controlled forearm deformation in VR.
Original languageEnglish
Pages (from-to)10066-10079
Number of pages14
JournalIEEE transactions on visualization and computer graphics
Volume31
Issue number11
Early online date3 Oct 2025
DOIs
Publication statusPublished - 3 Nov 2025

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