Abstract
Current Virtual Reality (VR) systems are bereft of stylization and embellishment of the user's motion - concepts that have been well explored in animations for games and movies. We present CooIMoves, a system for expressive and accentuated full-body motion synthesis of a user's virtual avatar in real-time, from the limited input cues afforded by current consumer-grade VR systems, specifically headset and hand positions. We make use of existing motion capture databases as a template motion repository to draw from. We match similar spatio-temporal motions present in the database and then interpolate between them using a weighted distance metric. Joint prediction probability is then used to temporally smooth the synthesized motion, using human motion dynamics as a prior. This allows our system to work well even with very sparse motion databases (e.g., with only 3-5 motions per action). We validate our system with four experiments: a technical evaluation of our quantitative pose reconstruction and three additional user studies to evaluate the motion quality, embodiment and agency.
| Original language | English |
|---|---|
| Article number | 52 |
| Number of pages | 23 |
| Journal | Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies |
| Volume | 5 |
| Issue number | 2 |
| DOIs | |
| Publication status | Published - 24 Jun 2021 |
Keywords
- Virtual Reality
- Pose Tracking
- Motion Embellishment
- Motion Stylization
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